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SOUND DESIGN FOR GAMES 

This was my first time using Wwise  Unity integration software as all my sound design project so far have been on protool so this seemed like a fun challenge

 

The Wwise Unity Integration is a Unity plug-in that allows the use of the Wwise Sound Engine in Unity games. It is referred to as the "Integration" in the rest of the document. The Integration consists of a Unity plug-in library, the Wwise SDK API bindings in C#, a few helpful components and Editor windows.

 

Wwise (Wave Works Interactive Sound Engine) is Audiokinetic's software for interactive media and video games, available for free to non-commercial users and under license for commercial video game developers. It features an audio authoring tool and a cross-platform sound engine.

 

Wwise is easy for coders to implement, and dramatically lessens the work they have to do to get the game sounding how the audio engineer wants it to sound. It relieves coders of the technical and artistic complexities of audio implementation, and gives total control to the audio engineer

 

The unity engine can be used to create three-dimensional (3D) and two-dimensional (2D) games, as well as interactive simulations and other experiences. The engine has been adopted by industries outside video gaming, such as film, automotive, architecture, engineering and construction.

 

Basically Wwise for Sound and Unity for the Visual side

Starting off with the simple Viking Village game as a base starting point and went from there

 

Hope you enjoy it as much as I did peacing it all together

MICROPHONES

Click Here to find out everything you need to know about all the microphones I used throughout my projects

MONITORING
MIXERS

Click Here to find out everything you need to know about the mixer I used throughout my projects

EQUIPMENT

Click Here to find out everything you need to know about all the equipment I used throughout my projects

Click Here to find out everything you need to know about the monitoring I used throughout my projects

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