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Technically Notes 

& Blog 

Interactive audio - week 2

 

The Viking village- Game

 

Adding the sound to the Game

  • Ambiance

  • Music

  • Sound FX

  • Interface

  • Character movement

 

 

Install

 Wwise - 2018126762

Unity - 2018.1.5

 

Wwise unity integration   [ in the Forum ]

 

Skeleton folders [ download everything ]

 

>{ this process took some time with 8 failed attempts to install and open properly}<

 

Mac shortcuts

  1. Opt - zoom  >{ selected everything }<

  2. F - frame zoom  >{ dose nothing }<

 

FPS - characters starting place

 

Wwise is for Sound

Unity is for Visual

 

Wwise

 

  • Audio tab

  • Blend track

  • BG Loop & BG Elements

  • Sync tab

  • Game perimeters ( time 24 / 12 )

  • Cross fade  GP  - time of day

 

 Monday

 

Wwise

  • Open new version first then open the 2018 one >{it’s the only way it will open}<

 

 

Unity

 

  • Create an account

  • Visit assets store - Viking village

  • Import

  • Watch practical vid to catch up

  • Play around

  • Fix the chirping birds

  • Install visual studio >{ after 6 hours the install failed, 18 hours later it installed}<

 

Thursday  11:00

Practical Video One 

 

  • Ambient background emitters

  • Read Wwise - page 18

  • Create new project

  •  

 

>{  vid froze, screen went black ( DMS error ) }<

>{ reopened after 20 min , take 2 }<

 

  • Events - start and stop

  • Sound banks

  • Game sync -  motion detection audio

  • Share set - terrain

  • Actor mixer hierarchy

  • Work unit ambient

>{ At 12:45 I gave up on vid one, I made it 32 min but couldn’t get it to play }<

 

 

Practical video Two

 

Forest daytime background loop

 

>{ 6 min 10 sec through the vid took 27 min , I gave up cause the lagging was giving me a headache }<

 

Monday

 

Wwise

 

3D mono

Specification

 

Game sync - switches

 

New work unit footstep switches

Switch groups

  1. Surface type

  • Dirt

  • Stone

  • Water

  • Wood

  1. Step type

  • Walk

  • Run

Audio tab - work unit - character

New switch container - hero - surface type / step type

  • Hero_dirt / Hero_wood

  • Hero_dirt_walk / Hero_wood_run

 

EVERYTHING MUST BE SPELT THE SAME OR NOTHING WILL SYNC UP

 

Switch group , click and drag audio in to the group

 

Character - new work unit - play foot steps

 

Sound bank - character

 

Footstep event —> sound bank

 

Practical video Three

>{ Refused to play }<

 

Practical video Four

 

Enacting - Activation

 

 

Script folder , footsteps sounds

Footstep collider

Material

 

Switch containers

Hero surface type - walk and run

7:38 refused to play

  • Go through switch doc

Game sync work unit

 

Monday Week 5 - John off, no vid

 

  • Redownload Unity - integrated version

  • Visual studios won’t open with out an update

  • Update won’t install (  external app preference error )

Can’t add script , need to fix error

 

Thursday

 

18 sec in to vid my laptop freezes, shuts down, then refuses to turn on for 2 days

  • EMAIL JOHN!!!!!!

 

  • John is going to put all the vids in his google drive where I can download them

  • Wipe my laptop of Wwise and Unity

  • Start again

 

TAKE 2 - Monday 01/03/2021

 

 

  1.  

  • Day and night

  • Crossfade

  • Loop elements

 

  1. Script  - fix line 24 ( float x = time . Time / 200 + phase * frequency

                                                                           (20)

  • Intonation script

  • The torch sounds

  • Lake shore sounds 

  • Event torch - sound bank ( fatal error in Wwise sound bank ID5 :hFile )

 

*fixed, ish -  it seems to come up no mater what, everything from Wwise is on Unity so just ignore

 

  • Add my own water stepping sounds

  • Add new markers for the shore sounds

 

Week 4 

  1. Character

  2. Footstep

  3. Unity Scripts

 

  • Wood step samples I have will require editing , to make them run

  • Switch groups

Unity

 

Footstep collider

Mesh collider - add to all bits

  • Change code with in the scrips to match the step types ( dirt, wood ,water, stone, )

  • Ask character sound bank

  • Ask switch  - run and walk surface type

  • Add sound to the appropriate objects with in the Viking village ( wooded planks, dirt path, water etc

 

Week 5.

  1. Colliders

  2. RTPC

  3. Heart beat

 

  • Bring in mesh assets from Unity store ( Felim Gargoyle by Sergei Nicolas )

  1. Mesh collider - as trigger ( makes object solid )

  • Change line 32 to “ magic “ in fxstudio

  • Ak  Ambient script to trigger event “ magic sound “

  • Add sphere collider- makes sound trigger by distance

 

*the sound for “Magic” is Strum 13 from my Horror Harp sample pack

 

  1. Create the “danger skull”

  • Add a triggered heartbeat sound attached to a skull

  • Sound gets louder the closer you approach the Skull

Rename class in the code to “danger skull”

  • Ak ambient- heartbeat

  •  

 

Week 6

 

  1. Reverb zone

  2. Rune tower

  3. Non player character trigger

 

*some how missed the part about making the island bit for the tower to sit

*I do remember seeing John do it , in a “class” but can’t find it in any of the video

 

  • Searched through props folder  for quick fix - found a flat sided Rock to use as my island.

  • Scaled it up at put in place in the water

  • Added the rune tower to my Island

 

Reverb zone

 

  • Captual collider

  • AK environment

  • Add ridged body - reverb Zone 1 ( Wwise, Aux bus, effects, reverb )

 

NPC trigger.

  • Maximo - characters

  • FPX Unity

Found a goblin creature, gave him a waving animation

  • Inspector window - apply. Animation

  • Texture - extract - fix now

  • Add animation to hierarchy

  • Ak mesh collider & sphere collider

  • Ak ambient- trigger enter

Find vocal samples for the goblin - free sound for single words

“Hi” “what are you doing here” voice have been pitch shifted to saut the Goblin

Wwise -

Rc voices - random

Event - play voices

Drag play event in to sound bank editor

 

 

Week 7

  1.  Interactive music

  2. Music samples

 

  • Create music switch container

  •  make a playlist

 

Create a empty game object  in unity - like the lake shore trigger

 

Week 8

  1. Horizontal music

  2. Sound caster

  3. Distance to trigger script

  4. Fps controllers

Always check the scripts, to make sure they match with yours ( spelling is key)

  • Musical intention

  •  

Week 9

 

Unity

 

  1. User interface

  2. Pickup Item - 4 swords

  3. Destroy item - death Skull

  4. Another level - the runes

 

  •  UI text - zoom out to find it

  • Canvas text - add text

  • Add Objects to collect script to each sword

  • Ak ambient to death skull- trigger on destroy

  • Place the swords and the skull with in the game

 

New level - The Runes

 

New asset from the Unity store - Alter Rune asset by Pirlo

 

  • Create new scene

  • Add terrain

  • Bring-in alter rune assets and place them appropriately

  •  FPS controller to the scene - place the marker within the terrain so you don’t fall off the edge

  • Added an ambient track to the scene - Ice capades , vortex, Ghost hack samples

Make sure you change the names in the script  and change the thing to death skull / next level - The Rune

 

 

 

 

 

Play through 1

 

 

Problems

  • I cant play this game

  • Torches all play and don’t stop , way to loud - fix in Wwise

  • Cant hear the heart beat

  • Magic sound doesn't stop - tick

  • Goblin doesn't speak - tick  ( but now he says everything and the start as well )

  • Don’t travel to next level

 

Solutions

  • Go through all torch ambient scrips in unity

  • Add colliders to start the torches

  • Check all audio levels in Wwise - Tick ( at least I figured out what Casper did to it the other day )

  • Goblin voice is pitch " what, what ,what ,what " , "growl " and " What are you doing here "

  •  the goblin is also in the reverb zone ( so that works )

 

 

Playthrough 2

 

 

Problems

  • Goblin plays at the beginning - cant figure it out/

  •  walking up to him plays his sound as it should but not sure why he plays at the start

  • Problem in Wwise folder things ?

  • Heartbeat doesn't stop - tick

  • No traveling to new level, The_Ruins

 

The Ruins

 

  • Ambient track plays

  • Footsteps play

  • Magic alter

 

 

No matter what I try - nothing works

Iv been through the practical vids a few times today add cant figure it out

Might ask for an extension to try fix it,

Email  Iain

Extension till Friday 14 May

 

 

 

Captured clip - testing the gameplay with tinytake

 

  1. Game lag due to something

  2. Went better but am all over the place

  3. Forgot about the rock

  4. Perfect although I have just realised that its not been capturing sound

  •  its not allowing me to use my interface, so iv unplugged it and now its running the sound from my laptop which is crackly and horrible

  1.  got stuck on an invisible wall , game froze

  2. Over 5 min

  3. Perfect

  • Hit every element

  • Under 5 min

  • Slight delay on moving to next level

  • Sounds good with headphones

 

 

Internet things

 

Create internet blog filled with all the notes and stuff  along with adding the captured clip

 

Things to do

  1. Find my old Audio Qlown Wix Page

  2. Create a page for this project

  3. Upload notes and other typing things

  4. Upload captured clip to page / create a link

  5. Write a little about the project on the page

  6. Submit

  7. Fully update Wix Page

MICROPHONES

Click Here to find out everything you need to know about all the microphones I used throughout my projects

MONITORING
MIXERS

Click Here to find out everything you need to know about the mixer I used throughout my projects

EQUIPMENT

Click Here to find out everything you need to know about all the equipment I used throughout my projects

Click Here to find out everything you need to know about the monitoring I used throughout my projects

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