
Technically Notes
& Blog
Interactive audio - week 2
The Viking village- Game
Adding the sound to the Game
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Ambiance
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Music
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Sound FX
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Interface
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Character movement
Install
Wwise - 2018126762
Unity - 2018.1.5
Wwise unity integration [ in the Forum ]
Skeleton folders [ download everything ]
>{ this process took some time with 8 failed attempts to install and open properly}<
Mac shortcuts
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Opt - zoom >{ selected everything }<
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F - frame zoom >{ dose nothing }<
FPS - characters starting place
Wwise is for Sound
Unity is for Visual
Wwise
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Audio tab
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Blend track
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BG Loop & BG Elements
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Sync tab
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Game perimeters ( time 24 / 12 )
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Cross fade GP - time of day
Monday
Wwise
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Open new version first then open the 2018 one >{it’s the only way it will open}<
Unity
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Create an account
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Visit assets store - Viking village
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Import
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Watch practical vid to catch up
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Play around
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Fix the chirping birds
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Install visual studio >{ after 6 hours the install failed, 18 hours later it installed}<
Thursday 11:00
Practical Video One
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Ambient background emitters
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Read Wwise - page 18
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Create new project
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>{ vid froze, screen went black ( DMS error ) }<
>{ reopened after 20 min , take 2 }<
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Events - start and stop
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Sound banks
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Game sync - motion detection audio
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Share set - terrain
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Actor mixer hierarchy
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Work unit ambient
>{ At 12:45 I gave up on vid one, I made it 32 min but couldn’t get it to play }<
Practical video Two
Forest daytime background loop
>{ 6 min 10 sec through the vid took 27 min , I gave up cause the lagging was giving me a headache }<
Monday
Wwise
3D mono
Specification
Game sync - switches
New work unit footstep switches
Switch groups
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Surface type
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Dirt
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Stone
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Water
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Wood
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Step type
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Walk
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Run
Audio tab - work unit - character
New switch container - hero - surface type / step type
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Hero_dirt / Hero_wood
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Hero_dirt_walk / Hero_wood_run
EVERYTHING MUST BE SPELT THE SAME OR NOTHING WILL SYNC UP
Switch group , click and drag audio in to the group
Character - new work unit - play foot steps
Sound bank - character
Footstep event —> sound bank
Practical video Three
>{ Refused to play }<
Practical video Four
Enacting - Activation
Script folder , footsteps sounds
Footstep collider
Material
Switch containers
Hero surface type - walk and run
7:38 refused to play
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Go through switch doc
Game sync work unit
Monday Week 5 - John off, no vid
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Redownload Unity - integrated version
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Visual studios won’t open with out an update
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Update won’t install ( external app preference error )
Can’t add script , need to fix error
Thursday
18 sec in to vid my laptop freezes, shuts down, then refuses to turn on for 2 days
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EMAIL JOHN!!!!!!
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John is going to put all the vids in his google drive where I can download them
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Wipe my laptop of Wwise and Unity
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Start again
TAKE 2 - Monday 01/03/2021
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Day and night
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Crossfade
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Loop elements
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Script - fix line 24 ( float x = time . Time / 200 + phase * frequency
(20)
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Intonation script
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The torch sounds
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Lake shore sounds
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Event torch - sound bank ( fatal error in Wwise sound bank ID5 :hFile )
*fixed, ish - it seems to come up no mater what, everything from Wwise is on Unity so just ignore
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Add my own water stepping sounds
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Add new markers for the shore sounds
Week 4
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Character
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Footstep
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Unity Scripts
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Wood step samples I have will require editing , to make them run
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Switch groups
Unity
Footstep collider
Mesh collider - add to all bits
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Change code with in the scrips to match the step types ( dirt, wood ,water, stone, )
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Ask character sound bank
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Ask switch - run and walk surface type
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Add sound to the appropriate objects with in the Viking village ( wooded planks, dirt path, water etc
Week 5.
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Colliders
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RTPC
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Heart beat
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Bring in mesh assets from Unity store ( Felim Gargoyle by Sergei Nicolas )
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Mesh collider - as trigger ( makes object solid )
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Change line 32 to “ magic “ in fxstudio
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Ak Ambient script to trigger event “ magic sound “
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Add sphere collider- makes sound trigger by distance
*the sound for “Magic” is Strum 13 from my Horror Harp sample pack
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Create the “danger skull”
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Add a triggered heartbeat sound attached to a skull
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Sound gets louder the closer you approach the Skull
Rename class in the code to “danger skull”
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Ak ambient- heartbeat
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Week 6
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Reverb zone
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Rune tower
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Non player character trigger
*some how missed the part about making the island bit for the tower to sit
*I do remember seeing John do it , in a “class” but can’t find it in any of the video
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Searched through props folder for quick fix - found a flat sided Rock to use as my island.
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Scaled it up at put in place in the water
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Added the rune tower to my Island
Reverb zone
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Captual collider
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AK environment
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Add ridged body - reverb Zone 1 ( Wwise, Aux bus, effects, reverb )
NPC trigger.
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Maximo - characters
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FPX Unity
Found a goblin creature, gave him a waving animation
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Inspector window - apply. Animation
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Texture - extract - fix now
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Add animation to hierarchy
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Ak mesh collider & sphere collider
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Ak ambient- trigger enter
Find vocal samples for the goblin - free sound for single words
“Hi” “what are you doing here” voice have been pitch shifted to saut the Goblin
Wwise -
Rc voices - random
Event - play voices
Drag play event in to sound bank editor
Week 7
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Interactive music
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Music samples
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Create music switch container
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make a playlist
Create a empty game object in unity - like the lake shore trigger
Week 8
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Horizontal music
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Sound caster
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Distance to trigger script
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Fps controllers
Always check the scripts, to make sure they match with yours ( spelling is key)
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Musical intention
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Week 9
Unity
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User interface
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Pickup Item - 4 swords
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Destroy item - death Skull
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Another level - the runes
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UI text - zoom out to find it
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Canvas text - add text
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Add Objects to collect script to each sword
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Ak ambient to death skull- trigger on destroy
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Place the swords and the skull with in the game
New level - The Runes
New asset from the Unity store - Alter Rune asset by Pirlo
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Create new scene
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Add terrain
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Bring-in alter rune assets and place them appropriately
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FPS controller to the scene - place the marker within the terrain so you don’t fall off the edge
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Added an ambient track to the scene - Ice capades , vortex, Ghost hack samples
Make sure you change the names in the script and change the thing to death skull / next level - The Rune
Play through 1
Problems
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I cant play this game
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Torches all play and don’t stop , way to loud - fix in Wwise
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Cant hear the heart beat
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Magic sound doesn't stop - tick
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Goblin doesn't speak - tick ( but now he says everything and the start as well )
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Don’t travel to next level
Solutions
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Go through all torch ambient scrips in unity
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Add colliders to start the torches
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Check all audio levels in Wwise - Tick ( at least I figured out what Casper did to it the other day )
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Goblin voice is pitch " what, what ,what ,what " , "growl " and " What are you doing here "
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the goblin is also in the reverb zone ( so that works )
Playthrough 2
Problems
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Goblin plays at the beginning - cant figure it out/
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walking up to him plays his sound as it should but not sure why he plays at the start
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Problem in Wwise folder things ?
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Heartbeat doesn't stop - tick
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No traveling to new level, The_Ruins
The Ruins
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Ambient track plays
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Footsteps play
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Magic alter
No matter what I try - nothing works
Iv been through the practical vids a few times today add cant figure it out
Might ask for an extension to try fix it,
Email Iain
Extension till Friday 14 May
Captured clip - testing the gameplay with tinytake
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Game lag due to something
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Went better but am all over the place
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Forgot about the rock
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Perfect although I have just realised that its not been capturing sound
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its not allowing me to use my interface, so iv unplugged it and now its running the sound from my laptop which is crackly and horrible
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got stuck on an invisible wall , game froze
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Over 5 min
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Perfect
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Hit every element
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Under 5 min
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Slight delay on moving to next level
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Sounds good with headphones
Internet things
Create internet blog filled with all the notes and stuff along with adding the captured clip
Things to do
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Find my old Audio Qlown Wix Page
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Create a page for this project
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Upload notes and other typing things
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Upload captured clip to page / create a link
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Write a little about the project on the page
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Submit
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Fully update Wix Page